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Welcome to our S/Hero Journey Adventure! The S/Hero Journey Monomyth:

DEFINITION: Joseph Campbell’s monomyth, often called the hero’s journey, is a basic storytelling pattern, which literary critics believe is found in narratives from around the world. Joseph Campbell described this pattern in his 1949 work, __A Hero with a Thousand Faces.__

Campbell believed that many myths across the ages and from different cultures share fundamental structures & stages, which he summarized in the work above.

“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.” p. 23

In the monomyth, the hero begins in an ordinary world, and receives a call to enter an unknown world of strange powers & events. The hero who accepts the call to enter this strange world must face tasks and trials, either with assistance or alone. In the most intense versions of the narrative, the hero must survive a severe challenge, often with the help of a mentor and allies. If the hero survives, he may achieve a great gift or “boon.” The hero must then decide whether to return to the ordinary world with this boon. If the hero does decide to return, he or she often faces challenges on the return journey. If the hero returns successfully, the boon or gift must be used to improve the world. The stories of Osiris, Prometheus, Moses, Gautama Budda, and Christ follow this structure closely. (http://orias.berkeley.edu/hero/)

LEARNING GOALS & ACTIVITIES: My students will: - Use critical thinking skills to comprehend information that is read, viewed, heard, or observed. - Learn Think Trix as a method of thinking critically. - Compare classic works of mythology, fable, fiction, and non-fiction. - Understand the elements of fiction storytelling in order to construct a mature story, which follows, - The S/Hero Journey Storytelling Plan In order to create an original myth, game, or video game.

SCOPE & SEQUENCE FOR LEARNING & CREATING:
 * 1) Teach, practice, apply, & assess question creation, using Think Trix.
 * 2) Read, tell, & observe: the myth of “Icarus & Daedalus,” the Martin Luther King, Jr. story, the nursery rhyme “Humpty Dumpty,” the Michael Phelps story, and “A Game of Catch,” by Richard Wilbur.
 * 3) Compare all these stories, using the Think Trix method of question creation – after students created their questions, they played each other in The Think Trix Game.
 * 4) Teach, practice, apply, & assess the Elements of Fiction, referring to our stories to identify these elements of good fiction storytelling.
 * 5) Teach, practice, & apply the Elements of the S/Hero Journey, using the Wizard of Oz.
 * 6) NOTE 1: So far, all the students are doing is analyzing, applying, and evaluating their thinking in response to all the information they've learned above. Now, we are going to CREATE (see Bloom's Taxonomy Revised -http://www.odu.edu/educ/roverbau/Bloom/blooms_taxonomy.htm). __Make sure to teach students that they must always consider Purpose & Audience: Why am I doing this? and Who's going to see it? Always attempt to provide a real world purpose and audience for their work.__
 * 7) NOTE 2: Important step - do not leave out! Spend at least 45 minutes to an hour brainstorming all the knowledge and healing that's necessary to the Ordinary World (our world today). __Above all, students must include the morally significant knowledge or healing that the s/hero brings back to the Ordinary World. Start with the end in mind - before you allow them to create their stories.__
 * 8) Develop a S/Hero Journey storytelling rubric to evaluate student writing. - see link below. __NOTE: I used this rubric with my 5th grade GATE students, who were working on a 8-9th grade level of reading/comprehension. The rubric can be adapted for any grade level. Usually this Journey is taught at the 9th grade level as students are at the "coming of age" time of their lives.__
 * 9) Students write a S/Hero Journey short story in 3 Acts, OR create a Video Game.
 * 10) In order to provide a wider audience for their writing, we created a Wiki Space for these stories. The students created Think Trix questions about their stories, for readers to play after reading the story.

Objectives: Based on the S/Hero Journey, students will write stories and create learning activities, based on their stories, to share with the world!

SHERO JOURNEY RUBRIC SHERO JOURNEY STORYBOARD THINK TRIX QUESTION STRUCTURE ELEMENTS OF FICTION   S_Hero Journey Web Links Mrs. Thomas' Page

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